

Parce que en pratique, je pense que c'est ce qu'on peut avoir: les mono enviros, ou ceux qui veulent jouer sur tous, au moins occasionellement. Mon avis est qu'il faut laisser la liberté aux joueurs sur le coup, et qu'ils s'oganiseront bien (si on leur donne les outils de filtres adéquats) J'ai pensé à une solution qui consiste à faire deux extrêmes: soit mono enviro, soit ouvert seulement à ceux qui les ont tous. First, we will see what the "basics" do in TM, SM and QMĪnd management of the servers with Enviros ?Įn fait, la solution viendra de l'aspect pratique. Maybe we should open for "scenery" blocs first. Wether it is because you don't know the bloc, or because there are too many variations of the same, it is not a very good service made to the player. With an editor enabling everything, it would mean that the player need to read everything the map make wrote in order to understand it.

I think alphabets are usefull in that way. When it helps player to see more easily the track they have in front in TrackMania, it also helps to read the map in ShootMania. Recently, thanks to ShootMania, I have really discovered additionnal benefits of a limited number of blocs. I would like to move slowly but surely and to really feel the moment to include this feature or not. (.) I think it is the right decision we made so far. It will help to concentrate on the game itself. July is soon, and I am happy that we will start with the rights information and spirit about the game. Hylis wrote:It is always a difficult decision to deal with openess features.

There could be more or there could be less. Zooz, our minimal plan is for nine environments and current ambition is for fifteen. In fact is also content, but not here to complete an already existing one, but to add to it. By making separate environments, I feel it is less like DLC, but more like separated content or standalone add-ons if you prefer. This part is being worked out but it is quite close to what we did with coppers capable of buying TM United.Īnd to answer haenry, DLC for me is when a content is necessary to fill a space that exist virtually in the game. In fact, it is likely that users will buy planets (the new name of coppers in maniaplanet) With it, they would be able to acquire the different titles. All the titles could be use independently but they combine themselves into a single place: maniaplanet. We expect to sell each 'Title' (one environment for a game, like TM² Canyon for example) separately at a reasonable price. Hylis wrote:The business around maniaplanet should be simple.
